PAPER GAME PROTOTYPE
Goal
On our first week of semester two, we had to come up with a user-friendly game concept and make a paper prototype for it. The game had to be for two or more people, where people can interact and work together or against each other.
Process
Inspiration:
We started off by looking at some other games as inspiration. I was looking at games that first popped up in my mind when I heard the word cooperative. Such games like overcooked, plate up, lethal company, party animals, and few prop hunt games.
Concept Refinement:
After everyone had few games in mind we tried to see if any of them we can interpret in our own way and concept. Many of the ideas were dropped out. We almost were left out of ideas and I just started explaining a bit more of the ideas I had in mind when I was typing my inspirations. I had envisioned a prop hunt game but from a top-down perspective. It is not very typical for such game genre to be from such view but that’s what I was hoping that would make the game a bit more unique. After explaining my idea, my team could finally visualise a bit better of the concept. We didn’t have much time left so we immediately started sketching out the rooms and props while coming up with some rules.
Rules Refinement:
We had to think of a way to make it so it is not very one-sided type of situation where it would be impossible to win as a hunter, or the opposite, win as a prop.
Result
We had a wide white paper that has the general map drawn on it, we had many different small paper pieces serving as props such as some chairs, tables, plants, puddles and so on. Along with that we finalised our rules in the game in a way is balanced. We decided that the total number of players that could play the game is going to be 6-8 (hunter included). We also decided on the hunter having 9 lives/trials before them losing the game. Each time he picks a wrong prop, a life is being taken out. To make the hunter a bit of more funny role we made a small model with a pistol where he can go roam around the room and point at the object he wants to shoot. In the end we put it on a table for professors and students to try it out, and was pleasant to see people playing the game.
Reflection
How did it go:
The whole process as a whole was okay, it was a bit stressful when we were stuck in a place and nobody was happy with the ideas we were coming with, but once we committed to one I was very happy with the outcome of it.
What did I learn:
It was the first time taking a bit of a lead and turns out is not as scary as I thought it might be. I still prefer to not be the leader but at least now I know that if I have to I can.
What I would do differently next time:
Will try explain my ideas a bit better from the very beginning and already try to visualize very quickly my ideas and hope so do the others so everyone has a better understanding of each others’ concepts.